

The first few chapters are great – well paced, interesting, and slowly raising the stakes as these two worlds collide. Zoe and Kian’s voiced inner monologue when examining the environments are sometimes nice and humorous. The characters in the game are, for the most part, really memorable. Instead, the choices unfolded in consequences that were surprising. There were no choices where I had to choose who lives and who dies – directly anyway. In contrast with Telltale’s The Walking Dead, the choices here didn’t feel that the writers didn’t trust me to understand what choice I was making. I had no idea that giving my boyfriend “exotic” sausages made of real meat would come into play much later when talking to an otherworldly being. The first parts of the story were compelling and interesting, and I particularly liked how sometimes mundane choices you made would come back in unexpected but reasonable ways. The voice acting is good, the non-English words throw into conversation in a culturally mixed Europolis was done with the kind of care that does not exist in bigger budget games. I really liked the environments, which looked and felt great despite the constant indie budget feel. It is almost as if someone is able to bridge both worlds and is influencing them both. He has already come to terms with the atrocities he may have been a part of, and now he has a chance to stick it to his nation.Īs you play through each character’s story, with the point of view switching about halfway of each chapter, you start to notice similarities between them. A former super soldier for an anti-magic creature fascist nation, he is sprung from prison before his execution to join the cause of the resistance. Kian, on the other hand, inhabits a land of magic and fantasy. In Europolis, she is in a coma and by playing though the beginning dream world, she wakes up with faint memories of what has happened before. She is a dreamer, able to inhabit a special place between worlds, and the game starts with her in this dream world. Europolis is supposed to be Prague in the future, although there are only a few vague nods towards that. Zoe lives in a cyberpunk-ish near future Europolis, the center of some giant European state. In the game, you take control over 2 main characters – Zoe and Kian. It was also released in chapters, although I did not play it until all of the chapters had already been released. In typical Telltale fashion, the game is an adventure game where you do certain tasks and are presented with choices. Dreamfall Chapters is said to not require playing The Longest Journey, but I am not so sure about that. While the game’s writing is good, the fact that I hadn’t played the preceding games meant that I did not have a strong emotional connection, or understanding, of the characters. Here is a video which should speed things up.I probably should have played the games that preceded Dreamfall Chapters (The Longest Journey games) because then I might have know what was going on. The game was recommended by a friend of a friend, for its storytelling and writing. Now return near the entrance Direct catcherbot, with the ball, to the alarm at the exit Head to the right and then left, where the guy is tied to a chair.ĭirect catcherbot to the guy so it can catch the ball. Put the catcherbot module in our bot friend. Take the antimatter device from Penning box and to the scanner where we found shitbot/kidbot and scan it. If you move near they all have names we need Penning, which can be found in the second column from the left, on the bottom row. Put the haulbot chip in kidbot/shitbot and direct it to move the heavy crate near where the beginning of the aisle, open the crate and take the illegal dream machineĭirectly opposite the opened crate are dozens of small boxes on a shelf. Walk straight across the room ahead and into the aisle that's now unguarded.

This will make the loan guard at the back of the room move further up. Now go back to where the first guard is across from the entrance.ĭirect stealthbot to move a large crate near the men guarding Mr. Put the stealth chip into shitbot/kidbot. Grab the three different bot personality chips. To your left, just ahead, will be illuminated boxes. Leave this area by going left twice and right twice. Walk straight, go left at the end, and then right twice to the area with the bots and scanner. The place is filled with his Goons who are torturing a poor guy.įrom your start position turn right and then right again. Chapter 7 The following sequence is identical for Kidbot or Shitbot.Īfter navigating through the sewers with Hanna you will eventually arrive in Mr London Warehouse.
